Two Point Hospital is available here, or on Steam here.
Let's get the cons out of the way now. The game is slow to challenge. That's not really a bad thing, because it's not boring or anything like that. There's a lot to do and manage, and I appreciate them easing me into everything at a comfortable pace.
Still, it's hard to find lessons without challenge. If anything, that's the lesson I've learned from the game so far. Knowledge comes from struggle. But then again, I'm not sure that's particularly new information.
There's a slight frustration about the pathfinding, mainly because my staff tends to wander around longer than I feel they should before taking care of their needs. But it's not a huge deal, and hasn't affected the gameplay much (if at all). Instead of micromanaging everything each person does, I'm free to not care if they can't find a bathroom because they're twiddling their thumbs.
On The Other Hand...
There's definitely something to be said about having enough facilities for the demand, which is 'my job' as hospital manager. One guy with a bathroom problem isn't important; when everybody starts complaining about bathrooms, though... So it works out.
Two Point doesn't have the adrenaline rush of many other games, but I think that's a bonus. Sim games (IMO) shouldn't pump you up like that, because stress and thinking don't really mix well. Planning a strategy can take as long as I need, and when time resumes nothing's going to change immediately for better or worse. It'll happen at a good pace, fast enough that it's not like watching grass grow and slow enough to revise my strategy if need be.
Honestly, my favorite part about this (and there's a lot of good points to the game) is that it's made by SEGA. I've always liked SEGA games and lamented their untimely demise as a company. It would be nice to see them come back into the fray.
Let me know if you've played Two Point Hospital and what you think of it. Comment in the appropriate places, you know the drill.
See ya next time, Internet Drifters!
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